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Morten, thank you for joining us. MAN Diesel has always been an innovator, from building the first diesel engine ever in 1897, to creating and manufacturing some of today’s largest, most-powerful marine diesel engines. That same spirit of innovation and attention to detail shines through on your visualizations and renderings of MAN Diesel’s latest mechanical designs. Could you tell us something about your background and share with our readers how you found your way to working at MAN, producing such stunning technical images?
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After primary school, I did an apprenticeship as a commercial photographer, so the making of pictures for marketing use has always been a natural part of my work, one way or another. The first contact I had with computer-based drawing was in the mid-nineties at Copenhagen Polytechnic School, where I soon began to discover the fascination and power of 3D tools in the early versions of AutoCAD and 3d studio.. |
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After my studies, I worked for different architectural companies, ending up in working for some of the major Scandinavian and German firms specialized in architectural renderings. In 2001, I moved business and began to work in the Aerospatiale industry at Airbus in Germany. There, for the first time, I was challenged with the difficulties of rendering manufacturing CAD data, often resulting in a very high poly count when taken into 3D programs like Maya.
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Morten, Can you give us a brief overview of the visualization process at MAN Diesel?
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Before arriving at MAN Diesel, 3D was mainly considered as an extra touch we could add to our brochures if needed, and often the technical designers did the 3D-rendering in their spare time so as not to waste valuable time needed on other tasks. The 3D work I present today would not have been possible without the enthusiasm, research and hard work of my colleagues. |
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In the marketing department at MAN Diesel, we have our own video production and publishing facility, and together with the departments for engineering and technical documentation, we are capable of doing almost anything needed in-house. When 3D is needed, most of the time we have a layout and together we make a time schedule depending on the size of the project. For larger video projects, we distribute the tasks among different designers into collecting 3D-data from the IMAN databases , animating, rendering and post-production. |
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