Power Booleans 3.0 for MAX is a spectacular
tool. The popular Power Booleans 2.0 is a great tool,
and Power Booleans 3.0 is even better. The new Power
Cutter tool is an excellent tool for exploding, breaking
apart, assembling, sectioning, or fitting together objects
like a 3D puzzle. See the image below for an example of
a glass shattering. Power Booleans quad meshing is an
outstanding resource for rounding of geometry. Look in our gallery to see some of the truly
amazing and unique models created using PB quad meshing.
The "Level Editor" user interface makes it a great
tool for game developers.
Upgrade your 3DS MAX with Power Booleans and create models you never thought possible! |
Power Booleans takes a 3DS MAX mesh and adds extra intelligence to it prior to performing Boolean operations. First it combines the topologies then it determines co-planar triangles and removes incident edges. The Booleans are then performed not on triangles but N-Sided polygons. Once the Boolean operations are completes, the result is retriangulated and sent back into max with co-planar edges hidden. The result of this extra work two fold. First the reliability of the Booleans is extremely high and second the resulting output is much cleaner in terms of having fewer small edges and less triangles. The table and image to the right illustrates the advantages of Power Booleans.
Power Booleans 3.0 for MAX is now released and available. It has a 30 day free trial. PB 3.0 has scripting support, and a new Power Cutter tool (an excellent tool for creating objects that explode, break, shatter, fall apart, assemble, etc.). Power Booleans 2.0 is an outstanding and very popular tool, and Power Booleans 3.0 is even faster, easier to use, and more Powerful. We're certain that you will find it to be very fun to use.
We want to give special thanks and acknowledgement to Alan Iglesias and Sue Blackman two MAX experts who gave us the original idea for a "Power Booleans" plug-in. |