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View Full Version : Power nurbs Why not use all the objects of the order max.


95277
04-04-2009, 05:29 AM
For example

twist, FFD. If I need to rotate an object to do how do? !

PiXeL_MoNKeY
04-04-2009, 08:56 PM
1) Extract to Mesh first. Then all modifiers will work, however if the modifiers don't support vertex normals then you will want to make sure you enable 'weld and smooth' option before extracting.
2) See my workaround here (http://www.npowersoftware.com/forums/showpost.php?p=2483&postcount=13).

I believe you will be hearing more about this soon. :D

-Eric

95277
04-06-2009, 07:39 AM
Because my English is not good in some places required by the translation software so you mean I do not quite understand! ! How is the pwr-editnrb convert nurbs surface!! Thank you! ! !

nPower_Dave
04-06-2009, 01:44 PM
What Eric is (correctly) suggesting is that you should first convert the NURBS object into an Editable Mesh before using the FFD modifier.

In the upcoming 6.0 release, you will be able to apply this (and other modifiers) modifier directly on The Power NURBS object.

95277
04-06-2009, 09:28 PM
I really really sorry you can not know the meaning of



If you have time, then please help me you better video recording?



I am sorry it is in trouble!

95277
04-07-2009, 10:24 PM
Thanks this solved my problem



Thank you Ha ha! !

rudo_fr
04-08-2009, 04:53 AM
Hello David,

Could we have more informations about the upcoming 6.0 release?

thanks,

Rudo_fr

nPower_Dave
04-08-2009, 03:37 PM
Hello David,

Could we have more informations about the upcoming 6.0 release?

thanks,

Rudo_fr

Hi Rudolph,

We will be releasing a press release and such in the next few weeks. In the mean time, there are release notes posted on the release notes page. The main new features are the UV unwrap tool and support for all of the Max modifiers. We have also added special crash prevention support.