View Full Version : seamless symmetry
I have made one half of a car, and want to copy/mirror it to join the two halfs into one hole car.
Just to test it I started with the hood/bonnet, and it's not as smooth as i expected... it has a seam down the middel I can't get rid of, what should I do?
ern
PiXeL_MoNKeY
10-27-2009, 02:47 PM
How does it render? Are you using DirectX Cache in the viewport? In previous versions of nPower products the cache would invalidate the vertex normals.
-Eric
nPower_Dave
10-27-2009, 03:53 PM
I have made one half of a car, and want to copy/mirror it to join the two halfs into one hole car.
Just to test it I started with the hood/bonnet, and it's not as smooth as i expected... it has a seam down the middel I can't get rid of, what should I do?
ern
Have you tried selecting the shared curves that form the seam and doing a Pwr_Join on those selected curves? You should be able to join them together to remove the seam.
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