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quo vadis
12-05-2009, 04:04 AM
after installing nPower tools 6.1 (PowerNurbs/Translator bundle) max starts up a lot slower. Jumps from 35 seconds to 65 seconds :eek:

any idea

Max 2010 Design 64 BIT
XP 64, 8 GB RAM

quo vadis
12-07-2009, 08:16 AM
nobody home ?

PiXeL_MoNKeY
12-07-2009, 03:04 PM
I have mentioned this to them elsewhere. Erik, any idea what is causing the loading stall on the nPower Plugins?

-Eric

nPower_Dave
12-07-2009, 06:20 PM
I wonder if your hard disk needs to be compressed. It shouldn't take that long to load a couple of extra DLLs.

PiXeL_MoNKeY
12-07-2009, 06:51 PM
It hangs on the BrepObject.dlo, it takes longer than any other default or 3rd party plugin. Try loading with and without the plugin, you will see it pauses on the BrepObject.dlo much longer than any other plugin. I have reported this elsewhere to.

-Eric

quo vadis
12-07-2009, 11:04 PM
nothing to do with the hard disc noooooooooooooo

i deinstalled a couple of plugins, reinstalled and everything went fine till i installed nPower

35 >>> 65 seconds :eek:

nPower_Michael
12-10-2009, 06:08 PM
Thanks for the tip guys. Just looked into this, there is a definite slow down (10 seconds to load BrepObject on 3ds Max 64 bit SP1 running on Vista64 on an i7). I believe I've identified the bottleneck, but we still need to look into the best way to address it.

nPower_Michael
12-11-2009, 11:43 AM
We believe we've fixed the issue. The improvement will be available in the next patch (6.2) once it is released.

PiXeL_MoNKeY
12-11-2009, 12:05 PM
Have you looked at the B.ody.dlo also for the loading issue? Haven't used it in a while for various issues, but would be good to look into.

-Eric

nPower_Michael
12-11-2009, 12:37 PM
Our thinking at the moment is that it might be the same issue. We'll try to move the same fix over to the BodyObject at some point and see what happens.

quo vadis
12-16-2009, 01:31 AM
my 30 seconds (35>65) indicate that there is more than 1 bottleneck :)

nPower_Michael
12-16-2009, 10:32 AM
When I was testing it, about 80-90 percent of the load time was spent in the particular bottleneck I mentioned, so my guess is that once 6.2 comes out you'll see those 30 seconds drop down to something more manageable. For example, on my machine the BrepObject-specific load time went from about 10 seconds before the fix to under a second after the fix. I'm hoping you'll see load times that are at least faster than 5 seconds for BrepObject. Then again, these sorts of performance issues can be rather environment-dependent, so it is hard to predict what will happen on your machine. When 6.2 comes out, please give it a try and let us know what your load time is looking like.