View Full Version : Reset Render Mesh
07-27-2010, 08:08 PM
How exactly do I purge and/or reset the render mesh to remedy this kind of thing?
07-29-2010, 02:23 PM
For trouble-shooting/work-around purposes you can activate "Render Viewport Mesh" in the Rendering Approximation rollout, and then force a re-tessellation (by changing the viewport mesh quality, for example). Changing the render mesh quality and re-rendering may also help.
However, it might not be that the render mesh itself is bad. It could be z-buffer conflict flicker (which happens if different tris are almost coincident). Make sure that 2-sided Mesh is disabled and try re-rendering.
Another possibility is a trimming issue causing tessellation artifacts. In your example, does the viewport mesh look fine at all quality settings? Sometimes a mesh can look weird if the trimming information on it isn't good enough, but the visual artifacts won't necessarily manifest at each tessellation quality level.
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