View Full Version : compatibility with mentalray
negativghostrdr
10-25-2007, 07:09 AM
Is anything being done to make Power-stuff more compatible with the mentalray renderer? I'm still experiencing this annoying bug where I render an object created with the Powernurbs plugin and the latest adjustments to my object are not reflected in the rendering even though I see them in the real-time viewport. I can fix this by re-doing my adjustment (resize a power-rectangle for example) but it's just annoying. I have to render everything twice, and adjust all my geometry twice.
RL
npower_Gary
10-30-2007, 02:17 AM
Dear RL,
Here is a short term fix for you to try. Evidently
Mental Ray doesn't trigger an update of the Render Mesh.
The fix is to use the current viewport mesh for rendering.
Below is how it is done.
Select all objects and pick on the Pwr_NURBS command
in the panel nPower Tools 1 (or the Icon with the 4
little primitives (green cone, gold sphere, blue box,
red cylinder).
Now to edit all selected objects pick on the "Rendering
Approximation" panel and put a check in the "Render Viewport
Mesh" check box at the very top of the panel. This will
force rendering of the current viewport mesh.
You might also want to adjust the viewport mesh to fine
while you are there to get a higher quality rendering.
Gary Crocker
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