buggy
12-18-2007, 03:52 PM
What is the best approach to animating a cross-section (slice plane) through a powerNURBS model?
I made a powerNURBS model by blending several shapes but if I add the Max slice modifier, it looks pretty messed up.
I also tried converting the model to a mesh but the result was also messy if I add a shell modifier. If I set it to weld and to Fine before converting it, it looks okay with the slice modifier set to operate on triangles (doing this with quads is messed up as is the quad option in the viewport display settings prior to conversion to polys). But if I shell it, it looks all shattered again.
When I try using the Shell option in the powerNURBS Filleting/Offsetting rollout or with a powerShell function, it removes the fillets I have at the points where the shapes connect.
I had to rebuid the model using polys (loft tool) in order to have something that looks okay and is sliceable but it would be nice to know how to overcome these hurdles with a powerNURBS model. Any suggestions would be welcome.
Perhaps I could use the powerBoolean to move a block through the pN model to cross-section it. Even so, I would still need to shell the model without losing my fillets.
Thanks,
James
I made a powerNURBS model by blending several shapes but if I add the Max slice modifier, it looks pretty messed up.
I also tried converting the model to a mesh but the result was also messy if I add a shell modifier. If I set it to weld and to Fine before converting it, it looks okay with the slice modifier set to operate on triangles (doing this with quads is messed up as is the quad option in the viewport display settings prior to conversion to polys). But if I shell it, it looks all shattered again.
When I try using the Shell option in the powerNURBS Filleting/Offsetting rollout or with a powerShell function, it removes the fillets I have at the points where the shapes connect.
I had to rebuid the model using polys (loft tool) in order to have something that looks okay and is sliceable but it would be nice to know how to overcome these hurdles with a powerNURBS model. Any suggestions would be welcome.
Perhaps I could use the powerBoolean to move a block through the pN model to cross-section it. Even so, I would still need to shell the model without losing my fillets.
Thanks,
James