buggy
02-21-2008, 04:00 PM
Hello,
I just finished a model for a client that I decided to use PNurbs to build. However, when I put an STL check modifier on it, I get a few thousand errors. I tried the Weld and Smooth Mesh option under Rendering Approximation as well as the Weld/Smooth option under Viewport Display Settings, but neither of these eliminates the errors.
I tried converting it to polys but the resulting mesh still has the errors. If I check the Quads option, the errors go away but the model looks terrible!
I also tried reducing the value on the two settings below (angle approximation I think -- Max has just frozen up since I tried unchecking the quads option, so I can't see it).
As a test I created a NURBS box primitive and had the same problems.
Please let me know the solution. I have a client waiting to send this for rapid prototyping.
Thank you,
James
I just finished a model for a client that I decided to use PNurbs to build. However, when I put an STL check modifier on it, I get a few thousand errors. I tried the Weld and Smooth Mesh option under Rendering Approximation as well as the Weld/Smooth option under Viewport Display Settings, but neither of these eliminates the errors.
I tried converting it to polys but the resulting mesh still has the errors. If I check the Quads option, the errors go away but the model looks terrible!
I also tried reducing the value on the two settings below (angle approximation I think -- Max has just frozen up since I tried unchecking the quads option, so I can't see it).
As a test I created a NURBS box primitive and had the same problems.
Please let me know the solution. I have a client waiting to send this for rapid prototyping.
Thank you,
James