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  #1  
Old 10-30-2008, 01:43 PM
SKVRAY SKVRAY is offline
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powernurbs to edit.poly surface settings

Hy,

i just noticed that when im converting my pnurbs geometry to edit. poly the curvature is not very good afterwords, specially on closeups.

is there a way to adjust the nurbs curvature quality & then converting with better results, something like meshsmooth or so...


thanks
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  #2  
Old 10-30-2008, 02:26 PM
PiXeL_MoNKeY PiXeL_MoNKeY is offline
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The converted mesh of Power NURBS objects is controlled by the viewport display controls. What you are probably seeing is the fact that when you convert to poly you lose the vertex normals which are usually used to define look of the surface normals. NURBS objects should really only be converted to Mesh as it will keep the vertex normals.

At one time there was the Quad Mesh option, but that hasn't really been functional for a while.

-Eric
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  #3  
Old 10-30-2008, 02:36 PM
nPower_Dave nPower_Dave is offline
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Quote:
Originally Posted by SKVRAY View Post
Hy,

i just noticed that when im converting my pnurbs geometry to edit. poly the curvature is not very good afterwords, specially on closeups.

is there a way to adjust the nurbs curvature quality & then converting with better results, something like meshsmooth or so...


thanks
Use the convert to Editable Mesh instead of Editable Poly, and it will retain the smoothing.
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nPower Software
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  #4  
Old 10-30-2008, 11:57 PM
SKVRAY SKVRAY is offline
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but thats whats confusing me,

i checked "display surface knots" & adjusted enough u & v lines at the curve display, but after converting to mesh its all gone...

Isn`t it possible to get that kind of curve as when you convert your powersketch to a spline, but on geometry...


thanks for your help
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  #5  
Old 10-31-2008, 03:31 AM
PiXeL_MoNKeY PiXeL_MoNKeY is offline
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Set your Viewport Mesh to display Mesh (not both) and that is what gets converted. The display surface knots is for visualization purposes only, its not what you get when you convert.

-Eric
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  #6  
Old 10-31-2008, 03:05 PM
SKVRAY SKVRAY is offline
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thanks eric
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