|
|
|
#1
|
|||
|
|||
|
powernurbs to edit.poly surface settings
Hy,
i just noticed that when im converting my pnurbs geometry to edit. poly the curvature is not very good afterwords, specially on closeups. is there a way to adjust the nurbs curvature quality & then converting with better results, something like meshsmooth or so... thanks |
|
#2
|
|||
|
|||
|
The converted mesh of Power NURBS objects is controlled by the viewport display controls. What you are probably seeing is the fact that when you convert to poly you lose the vertex normals which are usually used to define look of the surface normals. NURBS objects should really only be converted to Mesh as it will keep the vertex normals.
At one time there was the Quad Mesh option, but that hasn't really been functional for a while. -Eric |
|
#3
|
|||
|
|||
|
Quote:
__________________
David Gill President nPower Software |
|
#4
|
|||
|
|||
|
but thats whats confusing me,
i checked "display surface knots" & adjusted enough u & v lines at the curve display, but after converting to mesh its all gone... Isn`t it possible to get that kind of curve as when you convert your powersketch to a spline, but on geometry... thanks for your help |
|
#5
|
|||
|
|||
|
Set your Viewport Mesh to display Mesh (not both) and that is what gets converted. The display surface knots is for visualization purposes only, its not what you get when you convert.
-Eric |
|
#6
|
|||
|
|||
|
thanks eric
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|