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How do I unwrap my objects for texturing?
Hi.
I modelled some stuff in AliasStudio and import them to MAX for rendering, as STEP files. Works great, but I have one question: Is there a good way to unwrap Pwr_ objects? If I apply the default Max Unwrap tool, triangles are created throughout the entire model in a (very) messy way which makes the unwrapping difficult. Is this the only way to unwrap? It seems like a strange workflow to me to convert the NURBS into triangles for unwrapping, keeping the NURBS surfaces in the UVW editor and beeing able to edit those would be very nice, since my models usually are 3-4 surfaces only but when I apply the unwrap tool it turns into 20-30, oddly positioned, triangles. /p6 |
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