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  #1  
Old 01-25-2012, 12:58 AM
ykswobel ykswobel is offline
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Join Date: Jan 2012
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Using power nurbs from .ai import to 3ds max

Hello people,

my client has 2d file draw in adobe illustrator (piece of jewelery).

Im having problem to skin or blend spline from AI with npowertools, so for the master piece i can use power nurbs sketch tool and primitives to redraw but my problem arrives when i have to substract bool the client logotype into my masterpiece.

my client logotype looks like this - A B C D E F G. Of course it is spline from illustrator imported into max and extrude with npower extrude.

Did someone already tested this processus?

thank you very much.

ykswobel
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  #2  
Old 01-25-2012, 02:01 AM
ykswobel ykswobel is offline
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other question>

possibilities to substract bool from a npower extrude spline object onto a npower join objects?
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  #3  
Old 01-25-2012, 10:07 AM
nPower_erik nPower_erik is offline
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Hey ykswobel,

It is difficult to understand your issues without seeing an image or example file. Can you send me a max file that will reproduce the problems you are having? Booleans should work on any piece of geometry so if you have two nPower objects with an intersection, that should work.

You can upload an attachment or send an email to: erik@npowersoftware.com

Thanks much.

Erik
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  #4  
Old 01-26-2012, 03:12 PM
PiXeL_MoNKeY PiXeL_MoNKeY is offline
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If it is an AI spline, then you should be able to convert it to a sketch by selecting the spline shape and click Pwr_EditSkt. There shouldn't be a need to rebuild unless you need a cleaner shape. After that make sure your edges are all joined and there aren't any opened vertices.

-Eric
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