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  #16  
Old 11-08-2007, 02:58 AM
PiXeL_MoNKeY PiXeL_MoNKeY is offline
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From there extrude the sketches, move them so that they overlap in the middle, use a Pwr_Boolean intersection to get a Solid of the shape.

-Eric
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  #17  
Old 11-08-2007, 03:03 AM
Hometime Hometime is offline
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I am not able to boolean (2d or otherwise) the 2d booleaned first set and the profile, if I extrude the first two (boolean intersected shapes) and the profile, then boolean intersect them it works.
I don't understand how you say to intersect the profile and the first shapes, before extruding them. Is that what you are saying? No, I guess I misunderstood.

Last edited by Hometime; 11-08-2007 at 03:06 AM.
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  #18  
Old 11-08-2007, 03:40 AM
PiXeL_MoNKeY PiXeL_MoNKeY is offline
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Booleaning works by adding or removing from existing shapes or geometry. They need to overlap, and in the case of 2D they must exist in the same work plane. The video you posted would never work (the shapes are on different working planes and they really don't overlap). In my example it all started with a rectangle and a circle. I booleaned these together to start building the new shape(s) I needed. Once the 2D shape is done you need to create 3D solids or surfaces to continue working with.

-Eric
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  #19  
Old 11-08-2007, 04:05 AM
Hometime Hometime is offline
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Thanks, Eric.
What confused me yesterday was between these two lines there is no mention of extruding the shapes before boolean intersection:
"Now make a profile in the side similar to the shape.*
Boolean the 2 and choose Intersection (this extracts the contents of the 2 shapes as a new object)."

*There must be extrusion here and I knew that but thought you were saying to boolean just the shapes

Don
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  #20  
Old 11-08-2007, 10:05 AM
nPower_Dave nPower_Dave is offline
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When you say "how do you overlap the two sketches", I assume that you mean a Boolean. You can do a 2D Boolean on the 2 sketches using the "Pwr_2D_Bool" command. Is that what you are after?
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  #21  
Old 11-08-2007, 10:21 AM
Hometime Hometime is offline
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I have the overlap on the first two shapes, I was inquiring about Eric's instructions, it seemed (at the time) that he was saying I was to do an intersection on the previously intersected shapes with the profile. But, as seen in the movie that wouldn't work. It wasn't mentioned the intersected shape (top view) and the profile had to be extruded BEFORE intersecting them. I was misunderstood apparently when asking about it since I was told the shapes were to be intersected before extruding, which you guys must have been referring to the first two shapes, not at all referring to the profile. To me everything is clear on the example, so I am not asking about it further, only trying to explain where I was coming.

Let's move on,please.
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