Power Cutter Quick Help
Pwr_Cutter gives you many options not available or not easily accomplished with the Pwr_Boolean command. One of the coolest things it does is to be able to slice up objects for an explosion or shattering. Here are some of the things you can do with the Power Cutter tool.
1) Break apart a stock object into elements of an editable mesh or into separate objects using cutters which are either solids or surfaces.
Here is how to use
Power Cutter :
A few things to remember:
|Power Cutter Selection|
The Editable NURBS object is a Power NURBS object that has permanent sub-object history and can be edited in much the same way an Editable Mesh can be edited.
Pick Cutters: Click
on this button and then select the objects that will be used to cut /
slice up the desired objects.
|Cutter Tool Mode|
You may choose to use the cutter as more of a sculpting tool where you use it over and over to cut the same object. If so this menu will provide some convenience for you so you will not have to go through the Editable Mesh to get separate objects.
Auto Extract Mode: This mode will automatically extract the result when you select a stock object. It will not maintain the stock as a sub-object but will edit it and replace the object with the result of the cut. This will allow you to quickly cut and move the cutter and cut again.
|Stock Outside Cutters: Click
on this button and pick the top level object used to
Attach, Merge or Cut.
Stock Inside Cutters: Attaches object by simply inserting it into the Editable NURBS as a separate element.
Cutter Outside Stock: Removes (detaches) selected object from its parent object and creates a new object.
|Cut With Selected Object|
|3-D Cut: Cut
the Editable NURBS object with a 3D object. This will produce new edges
corresponding to the intersection of the object with the Editable NURBS.
View Cut: Cut the Editable NURBS object using a profile projected parallel to the current active view direction.
Cut Selected Only: Only the selected faces or elements object will be cut (other objects that intersect will not be affected)