Operator Parameters Panel Quick Help
|Quick Help Home|
|About: Gives information about Power Solids / Power Translators|
"M", "F", and "N" buttons are shortcut
options for settings that apply to all of the Power Solids / Power
Translators / Power NURBS objects in the model.
C: Set display quality to
|Nearly all NURBS Brep Object commands
are compound objects (more than one input sub-object) like the Loft or
Boolean that comes with 3ds max. The commands in this dialog allow
you to modify the display, ordering and selection of the sub-objects and
also gives you the ability to remove and make copies or instances of
Result: The default display
option. It will display the result of the Boolean or other Power
Solids operation. Operands or sub-objects are normally hidden.
|Sub-Object List Window|
The Sub-Object List Window displays a list of all of the sub-objects in the selected NURBS Brep object. The sub-objects displayed depend on the Power Solids command that you are running. For the _Boolean command, it lists the operands that define the selected Boolean. For BrepExtrude (for instance), it will list the extrusion and the profile curve that defines the extrusion. Each time a Power Solids operation is performed, the Sub-Object List Window is updated to include the new sub-objects. The Sub-Object List Window is provided for convenient selection and editing of NURBS Brep objects and sub-objects. The "Show Selected Operands" option (see above) will display only the operands which are selected in this Sub-Object List Window.
Extract Sel: Extract
the selected sub-object / operand. How the sub-object is extracted
depends on the Extract Option (Remove, Copy, or Instance).
Re-Order: Changes the ordering of the selected (in the Sub-Object Display List) operand. The operand will be moved to the position listed in the text field next to the "Re-Order Ops" button. Set the order position, and then click on the Re-Order button. This is useful in editing Boolean operations which are order dependent.
|2-Sided Mesh: 3ds
Max doesn't display surfaces whose normal vectors point away from the
screen. The 2-sided mesh option will allow surfaces to display even
when facing in the wrong direction.
Fast Edit: If you are editing sub-objects using the Move/Rotate/Scale tools the fast edit will allow modification of just the lowest level object until the Move/Rotate/Scale is completed. For example: you can edit the underlying curve of a surface and move it very dynamically without updating the surface until you are done. Typically this is used in conjunction with sub-object point editing to speed up response time.
Cache NURBS: Please refrain from this using this button unless you have been briefed on how to cache and retrieve the NURBS part of an object out to disk files.
|License: Use this button to enter your license information for customer licensing.|