Power Translator Import Quick Help

Basic Options Overview

Import Preferences

This feature has not been implemented. It will be completed in a future version.

Viewport/Editable Mesh Quality

These settings all refer to certain predefined levels of quality when representing objects in the viewport.

Coarse: describes an object with minimal polygons and is the best option for faster tesselations. The quality may not be the most desirable, but object editing will display the fastest. This setting will result in the fastes import as well.

Super Fine: describes a very dense and precise mesh. This will result in a high polygon count and the slowest of all imports. This setting will display the object in high detail.

Import as Max Editable Mesh

This option will import the Model as a Max Editable Mesh.

Assembly Options

Import Model As Assembly: This setting will force the object to come in as an IwAssembly. It will be represented as one object that can be exploded into a set of multiple objects/parts.

Assembly Browser: This option will alow the user to view the Assembly in a tree view so that they can deselect parts of the model they do not want to import. It is a selective import that will only work if the user set up a naming system in the model's native CAD program. This is a Power Translators Pro feature and will not be available in every version.

Import as Body Object

This feature is not yet implemented. It will be completed in a future version.

Advanced Options Overview

Model Up Axis

This option allows the User to define the Up Axis of the model and apply the appropriate axis rotation if it is different than the native "z-Up" in 3ds Max.

Render Mesh Quality

These settings all refer to certain predefined levels of quality when representing objects for rendering.

Coarse: describes an object with minimal polygons and is the best option for faster renderings.

Super Fine: describes a very dense and precise mesh. This will result in a high polygon count and the best quality result when rendering.

Advanced Iges Surfacing Options

These settings apply to Iges imports. In many cases they will come in as a collection of trimmed surfaces and this is our way of allowing the user to either attempt to sew those together or retain the original trimmed surfaces. By default, the importer will attempt to clean up the model and present it to the user as a collection of solids.

Force Surfaces Into Single Object: This option will attempt to collect all of the original trimmed surfaces and place them in the same object. The Sew flag will try to combine adjacent surfaces.

Explode Surfaces Into Separate Objects: This option will simply bring in trimmed surfaces with no attempts at sewing.

Advanced Options

Two Sided Mesh: Generates two sided meshes (so that surfaces can be viewed from each side within 3ds Max)

Orient Surfaces: Automatically correct surface normals that point inward. It will attempt to unify the normals on an imported surface.

Maxscript Exposure

Importing can be controlled via Maxscript. Go here for more details.

Document last updated: April 2010 (nPower version 7.0). Tested with Firefox 3.6.3, Internet Explorer 7.0.6002.