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Power Fillet Quick Help |
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Power Fillet Online Video Help Detailed Power Solids Help nPower Software Home
See Tips and Tricks Below for Help Doing Difficult Fillets |
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| Fillet Construction Sequence | |||
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Power Fillet saves its history with the resulting object. After an object has been filleted, you can modify the fillets by selecting the resulting object and executing the "PowerFillet" command. Follow these steps to
construct fillets. |
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| Preview Mode | |||
On: With this
option on, the fillet will display in preview mode as values are changed.
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| Fillet Sets | |||
A fillet set is a group of
fillets with the same settings. Fillet sets are listed in the
"Fillet Set Panel" in the order they were created.
The Fillet Set Panel is provided as a convenient means of selecting and
editing fillet sets. The fillet set values contain the following information (in this order):
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| Accuracy | |||
Medium: Uses 5
digits of accuracy for the filleting operation
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| Display Options | |||
Hide: Hides the
original object from the display and shows only the fillet result
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| Fillet Set Editing | |||
Unassign Edge Mode: Selected edges will be removed from the fillet set (when this mode is off,
selected edges are added to
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| Fillet Set Parameters | |||
Active: If this
switch is on, the fillet will be evaluated and displayed. If the
switch is off, the fillet set is ignored; it will not be evaluated.
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| Variable Radius | |||
Variable radius fillets are
defined using pairs of values. Each pair of values consists of a
distance value (in percent terms), and a radius value. These pairs are listed in the Variable Radius Fillet
Panel. You can select one of these values in the Variable
Radius Fillet Panel to edit it.
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| Filleting Tips and Tricks | |||
Filleting is one of the most powerful features of Power Solids, it is also one of the most difficult to use. It will take some time and experience with the filleting command to develop the expertise necessary to get it to work on more complex objects. This section is designed to give you some tips to tricks to try should you run into filleting failures. 1) In general you should select and specify fillets for a set of connected edges before doing a "Preview" or "OK" . If you are filleting 3 edges of a box that share a vertex with 3 different radii fillets, you should create 3 fillet sets (one for each radius/edge pair.) before doing a "Preview" or "OK". In the case of a box it would not make much difference but if the object is very complex this may help. 2) If you have fillets of different sizes (10 Radius and 2 Radius) you might want to try applying the larger radius fillets first and then collapsing by setting the history to "Delete Original Objects" before doing the smaller fillets. This deletes the history and you will no longer be able to go back and edit the original fillets so be careful here that you have something you wish to keep. 3) If you have fillets on edges which are not connected to each other (i.e. inner and outer loop of a face, or top and bottom edges of a box), you might consider doing them in two or more steps using the collapse technique described above. This is especially true if the fillets intersect each other. If you do one set of fillets first then the second set can roll over the first set instead of having to intersect them during a single filleting operation. 4) If you have a case where the fillets are relatively large and intersect each other it may fail (for example: large fillets on a hole and outer loop of a face where the hole is very near an edge of the face.), you may want to do it in two steps as described above. This will allow the second fillet to Roll Over the first fillet instead of having to intersect them. |
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