Viewport Display Settings Panel Quick Help
Curves: Displays only the ISO curves in both shaded
and wireframe viewports
|Mesh Quality Presets|
quality mesh generation setting. This option will generate the
|Viewport Display Settings panel
controls how the Power NURBS Brep Object is displayed in the viewport. These
settings are also used when converting to an Editable Mesh/Poly to control
how the polygons are created.
Quads: Generate quad mesh (normally the mesh will be triangles). Use the "Max Edge Ratio%" to control the size of the generated quadrilaterals.
Weld/Smooth: Smooths out polygons, removing tiny edges and polygons
Face Approx Angle: Defines the maximum angle for a polygon face. Faces with an angle greater than this value will be sub-divided into multiple polygons. Decreasing this value will increase the quality of the image.
Edge Approx Angle: Similar to the "Face Approx Angle", but defines the maximum angle for a polygon edge. By default (when this value is set to zero), it will use the same value as "Face Approx Angle".
Face Distance %: The maximum absolute error between the mesh and the actual precise geometry. The percentage is based on the size of the object. Adjusting the distance % of the Face is the preferable way to increase the mesh quality without getting too many polygons.
Edge Distance %: Similar to the "Face Distance %", but defines the maximum angle for a polygon edge. By default (when this value is set to zero), it will use the same value as "Face Distance %".
Max Edge Ratio: Sets the maximum length for any mesh edge. Use this to get a mesh without those long skinny polygons. This value is used to control the Sub-D mesh generation.
Display Surface Knots: Displays Iso Curves at the NURBS knots on the
The following options
are used to reduce the memory footprint of your model. If you are
dealing with large amounts of data, and your performance is lagging, these
options might help. You can temporarily remove this information.
When you perform commands that require this information, it will
re-calculate the necessary information (which will take longer).