Power Detailer Examples

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Power Detailer Parameter Options
The Power Detailer is a powerful tool for applying features or details (like holes, slots, bosses) to objects.  The following examples illustrate the affects of the various Power Detailer parameters.  The parameters listed are only the ones where the default value is not used.  Any parameter that isn't shown can be assumed to be the default value.  In this first set below, the starting shape is a simple blend and a circle sketch that is applied as a detailer feature.

Interior Controls:  Keep Base Geometry = on
Interior Controls->Extrude Distance:  -45
Exterior Controls:  Keep Base Geometry = on
Interior Controls:  Keep Base Geometry = off
Interior Controls->Extrude Distance:  -45
Exterior Controls:  Keep Base Geometry = on
Keep Shape To Base = on
Interior Controls:  Keep Base Geometry = on
Interior Controls->Extrude Distance:  -45
Exterior Controls:  Keep Base Geometry = off
Interior Controls:  Keep Base Geometry = on
Interior Controls->Extrude Distance:  -45
Exterior Controls:  Keep Base Geometry = off
Keep Shape To Base = on
Interior Controls:  Keep Base Geometry = off
Interior Controls->Extrude Distance:  -45
Exterior Controls:  Keep Base Geometry = on
Keep Shape To Base = on
Interior Controls:  Keep Base Geometry = off
Interior Controls->Extrude Distance:  -45
Exterior Controls:  Keep Base Geometry = on
Keep Shape To Base = on
Caps Ends = off
Interior Controls:  Keep Base Geometry
Interior Controls->Extrude Distance:  25
Exterior Controls:  Keep Base Geometry = on
Interior Controls:  Keep Base Geometry = off


Using Power Detailer to create an array of features
The Power Detailer command can be used to quickly create an array of features.  For example, the following command options will create a simple muffin pan using an array of circles applied to a Power Plane object.  The second of the two images shows a version with filleting of edges turned on.

Interior Controls:  Keep Base Geometry
Interior Controls->Extrude Distance:  15
Feature Duplication->X Count: 3
Feature Duplication->Y Count: 3
Feature Duplication->X Spacing:  -30
Feature Duplication->Y Spacing:  20
Interior Controls:  Keep Base Geometry
Interior Controls->Extrude Distance:  15
Fillet All Edges = on
Filleting Radius/Distance: 3.0
Feature Duplication->X Count:  3
Feature Duplication->Y Count: 3
Feature Duplication->X Spacing:  -30
Feature Duplication->Y Spacing:  20
Interior Controls:  Keep Base Geometry
Interior Controls->Extrude Distance:  15
Fillet All Edges = on
Filleting Radius/Distance:  3.0
Feature Duplication->X Count:  3
Feature Duplication->Y Count: 1
Feature Duplication->X Spacing:  -30
Feature Duplication->Y Spacing:  2
0
Interior Controls:  Keep Base Geometry
Interior Controls->Extrude Distance:  -15
Fillet All Edges = on
Filleting Radius/Distance:  3.0
Feature Duplication->X Count:  3
Feature Duplication->Y Count: 3
Feature Duplication->X Spacing:  -30
Feature Duplication->Y Spacing:  20